Toybox Avatar

To demo the Oculus Touch controllers, the team at Oculus Seattle created the hands-on interactive experience Toybox.  In it, users can interact with a second networked partner and play with toys in a virtual sandbox.  A head and hands were created to represent the avatars in VR to great effect.  Of the visual effects I worked on for Toybox, the shader required some of the most attention.  In addition to a depth prepass to sort the translucent material, it has a non-post process glow for improved performance.  One of the toys was a laser gun, so when users shoot each other there's also an impact effect that distorts the head.  (Hand and head model by Giovanni Nakpil, animations by Geoff Hemphill)

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