Monday
Aug242015
Toybox Avatar
To demo the Oculus Touch controllers, the team at Oculus Seattle created the hands-on interactive experience Toybox. In it, users can interact with a second networked partner and play with toys in a virtual sandbox. A head and hands were created to represent the avatars in VR to great effect. Of the visual effects I worked on for Toybox, the shader required some of the most attention. In addition to a depth prepass to sort the translucent material, it has a non-post process glow for improved performance. One of the toys was a laser gun, so when users shoot each other there's also an impact effect that distorts the head. (Hand and head model by Giovanni Nakpil, animations by Geoff Hemphill)
August 24, 2015
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