Monday
Aug242015

Toybox Avatar

To demo the Oculus Touch controllers, the team at Oculus Seattle created the hands-on interactive experience Toybox.  In it, users can interact with a second networked partner and play with toys in a virtual sandbox.  A head and hands were created to represent the avatars in VR to great effect.  Of the visual effects I worked on for Toybox, the shader required some of the most attention.  In addition to a depth prepass to sort the translucent material, it has a non-post process glow for improved performance.  One of the toys was a laser gun, so when users shoot each other there's also an impact effect that distorts the head.  (Hand and head model by Giovanni Nakpil, animations by Geoff Hemphill)

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>